Tag Archives: Turing Pattern

Paintings based upon “Turing Patterns”:

I’ve been playing around with generation of “three dimensional Turing Patterns.” For this example, I started with a random 3D cube of voxels and repeatedly applied a 3D blurring-and-sharpening algorithm to the cube. After a while, the system reaches a state in which you have positive and negative shapes and each slice is itself a […]